Traces

The nethereal piece of your soul that is unique to you. Traces are immune to the suppression of the Odo Sein and remain on the earth after your death. It's possible to see them by exposing them to the light of the ether in the shadoworld and then again in the physical world. Unlike their ethereal counterpart, remnants, traces will regenerate after a solid sleep. The nether contained in your trace is finite and limited, but it can provide a backup reserve of power after your regular control of the nether is exhausted. Traces are also used to power the blades used by the Knights of Odo Sein, giving them their ability to cut through nearly anything. Nearing the bottom of your trace will leave you feeling nauseous, usually after half an hour or so of using the swords. Expending all of it will kill you. Traces can also be found in the horns of swamp dragons in Tanar Atain, though the number isn't always the same. They are also used to create the Andrac. Traces can be moved by giving them a trail of blood to follow across the ground.